Indev 11 Release!
The Great Train Defence » Devlog
Indev 11
New month, new version. Actually, more like new every second month new version, but that doesn't roll off the tongue as well! Indev 10 took so long to actually put out I've completely mashed up what was part of what version in my head, but luckily I keep surprisingly decent records when I'm working. Check the changelog for full details.
[changelog]
- added a 3rd and 4th level
- added new enemy types (including elite heavy/fast enemies and enemies with special abilities!)
- boss enemies now have an hp bar onscreen
- enemies all have animated sprites
- train now has a maximum size and scales speed by mass (total carriages)
- added ability to adjust train carriage distances from each other
- added placeholder upgrade system for improving towers
- added tower stats (for current and new towers)
- added ability to move and sell carriages/towers
- towers now have customisable targeting behaviour
- towers now have more intelligent targeting (will not shoot at off-screen or enemies that should be hidden)
- improved performance for targeting behaviour
- added difficulty options and enemy total/spawn rate scaling based on difficulty
- added new debug cheats for spawning enemies
[bugfixes]
- fixed window stretching bug
- fixed gold dropping bug
- fixed build mode pause lock bug
- fixed hotkey bypassing wave calling bug
- fixed projectile multiple collisions bug
Files
The Great Train Defence.exe 75 MB
Version 0.11 25 days ago
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The Great Train Defence
Tower Defence on the move!
Status | In development |
Author | DanDoesAThing |
Genre | Strategy |
Tags | 2D, Indie, Railroad, Singleplayer, Top-Down, tower-defence, Tower Defense, Trains, weird, Western |
Languages | English |
More posts
- Devlog 5 - Sprinting a Marathon2 days ago
- Devlog 4 - Upgrades People, Upgrades!9 days ago
- Devlog 3 - A Choo A Choo16 days ago
- Devlog 2 - This one goes to eleven!24 days ago
- Devlog 1 - God thinks I'm funny31 days ago
- Indev 10 Release!66 days ago
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