A downloadable game

Game developed in the Godot Game Engine,
by Daniel Newby (aka DanDoesAThing)

https://github.com/newwby
https://www.instagram.com/dandoesathing/
https://dandoesathing.com/

Developed for the 2021 Go Godot Game Jam

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GOAL

The bush will spawn branches over time.
The branches will spawn leaves.
The goal is to spawn as many leaves as possible, as quickly as possible.

To do so you will need to repeatedly reposition the branches and leaves, as the bush and any branches it spawns cannot spawn further branches/leaves (respectively) if their cardinal directions (north/west/south/east) are blocked.

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CONTROLS
Click and hold, then drag, with right mouse button to pick up blocks

Use WASD to control the camera, or click and drag with left mouse button to scroll the camera.
Press Q/E or Page Up/Page Down to zoom in and out.

Press 1, 2, or 3, to control the game speed.

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Art and sound resources provided by the following contributors:

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Retro-Lines, by v3x3d, (https://v3x3d.itch.io/),
Licensed under Creative Commons Zero v1.0 Universal

20 Rustles of Dry Leaves, by qubodup (https://opengameart.org/users/qubodup),
Licensed under https://creativecommons.org/publicdomain/zero/1.0/

The Forest 8-bit theme, by Wolfgang (https://opengameart.org/users/wolfgang),
Licensed under https://creativecommons.org/publicdomain/zero/1.0/

Download

Download
building_blocks_gogodotjam2021_danielnewby.zip 28 MB

Development log

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